four-player chess set
A TWIST ON A CLASSIC! Chess is no longer just a battle, now it's war! The rules are the same, but the game is dangerously different!
You will have hours of fun with this chess set for four players. The moves of the pieces are exactly the same as in regular chess but players need to be aware of threats from all sides. The game is played by four different players. Each player is the opponent of the other, using the four different coloured sets. Alternatively, the game can also be played in teams. Make your own rules - you are in control.
This set includes the four-player vinyl board, four sets of coloured pieces, and a bag to store the board and pieces.
Board size: 65cm x 65cm with 4.5cm squares.
Rules for four-player chess to guide you:
General rules for both individual and team play
- Players can only move their chess pieces on their turn.
- If a player is placed in check, that player must wait until their designated turn before responding to the threat.
- Should a pawn reach the King's row to the left, right or directly across, that pawn shall receive equal privileges of a pawn reaching King's row as in traditional chess (i.e. promoting to a queen, a rook, a bishop, or a knight).
Each player can attack any of the other three players and vice versa. Once a player is checkmated, there are three options:
- the checkmated player's pieces are removed from the board
- the player that checkmated the defeated player can use the remaining pieces during that player's turn
- the checkmated player's pieces remain on the board, becoming stay-in-place obstacles for remaining players to navigate around. These obstacles will block the path of pieces and cannot be jumped over.
Play continues until only one player remains.
Decide on a time control and play with a chess clock. The goal is to score the highest amount of points. The King can also be captured, and play will continue even without the King as the aim of the game is not about checkmate, but scoring the most points. Points can be earned in the following ways:
- Checkmate (+20)
- Capturing active pieces: King (+20), queen (+9), rook (+5), bishop (+5), knight (+3), pawn (+1), promoted queen (+1)
- Checking two players simultaneously (+5)
- Checking three players simultaneously (+20)
A player is eliminated when he/she has run out of time. An eliminated player's pieces become inactive and will no longer yield any points when captured.
Pawns promote to 1-point queens on the 8th row from each player's perspective.
The game ends when three players have been eliminated. The player with the most points wins the game. (Note that this is not necessarily the last remaining player.)
When a player resigns or times out, leaving two or more active players on the board, that player's King remains "alive" and is still worth +20 to whoever can capture it. The last remaining player will be given +20 for each King of all resigned or timed out players that are still on the board.
In the case of stalemate, insufficient material, three-fold repetition or the 50-move rule, the remaining players receive +10 points each.
The most common form of play is two vs. two in which allied pieces cannot eliminate or capture each other, but help the others in defence and offence. The allied players sit across from each other and help checkmate the players to the left and right of them. The game is over when both opposing kings are checkmated. If only one can be checkmated, the game is a draw. Teammates win or lose together as a team.
Order of play can be changed:
(Player 1 and 4 is in a team and Player 2 and 3 is in a team)
Player 1 Player 2
Player 3 Player 4
- player 1, player 2, player 3, player 4, player 1, and so on.